In PvP, chance-based skills now land at most 40 % of the time, stuns 15–35 %, and Steal Divinity steals no more than 3 buffs. PvE is unchanged.
Based on your feedback, we have revised skill success chances in PvP. The changes are already live.
What changed (against players, their pets and servitors — in regular PvP and in the Olympiad):
• Chance-based skills — sleep, fear, silence, root, slow, poison, target cancel and others — now land at most 40 % of the time. Skill enchanting for higher chance still raises the chance, but not above this cap.
• Stuns now land with a 15–35 % chance, the same against fighters and mages. Stun resistance and stun power from gear and buffs still matter.
• Steal Divinity (Soul Breaker / Soul Hound) steals no more than 3 buffs per use, with a chance of up to 45 % for each buff. Buffs with 100 % or higher cancel resistance cannot be stolen.
Against monsters and raid bosses nothing has changed.
We keep an eye on the balance and look forward to your feedback in Discord and Telegram.
Have a good game!
The Eskhata Team
